![]() Maybe Wadjet Eye considers this part of the genre’s retro appeal, but personally I’m not a fan-and I’ve only become more spoiled in the past few years, given that Wadjet Eye’s closest competitors in this space (Nordic and Daedalic) always give you the option of revealing hot spots. Occasionally you’re going to miss an object, however, and you’ll have no recourse but to walk through each available screen and mouse over anything that looks even remotely important. The art and puzzles are both superb at walking you through puzzles intuitively, for the most part. This last item is particularly galling because it’s the source of most frustrations in Shardlight. ![]() There’s also no way to show all hotspots on a screen and avoid the need for pixel-scouring. There’s no resolution options, meaning the game runs at a baffling 1280×800 with some sweet black bars on the side. The art gets better, the voicework gets better, but the games are still stuck with clumsy interfaces and awkward “action sequences” (thankfully few of them in Shardlight) and a dialogue system that seems not entirely up to the task of handling the complexity of Wadjet Eye’s stories.Īnd this is before we even get into the problems with AGS as a platform. The problem: Wadjet Eye is bumping up against the limitations of AGS, and this becomes clearer with each new release. It’s the jump-roping kids singing a nursery rhyme about the Reaper, or a train stuck out in the salt flats. It’s in the way Amy’s obsessed with classic cars, or the way a massive statue of a woman towers over the dingy marketplace where she spends most of her time. Shardlight Walkthrough - Part 1 - A post-apocalyptic adventure game from the publisher that brought you Primordia, Gemini Rue and Technobabylon A young wom. Shardlight takes the post-apocalypse-about as generic a video game setting as they come-and still manages to spin an interesting story. Last year’s Technobabylon took a smattering of old cyberpunk ideas and turned them into a strong whodunnit. Tiberius is the most compelling of villains: one who thinks he’s doing the right thing, and the secrets he’s hiding just added one more reason for me to play Shardlight through to the end. If there’s one thing I admire about Wadjet Eye, it’s their propensity for building interesting worlds atop well-worn foundations. WadjetEye have created an interesting world for sure, but as with the best fiction it’s the characters that bring it to life. You’re not allowed to enter the church until you’re ready to die, at which point the cult will let you commune with the Reaper-a top-hat wearing fellow with a fondness for ravens. True to their name, they also live quite a bit better than the poor people in the muddy slums-or should I say the rebels in the muddy slums?Īnd then there’s the Reaper Cult, a sect based out of the ruins of an old church. These vaccines are dutifully metered out by the ruling class, the Aristocrats, all of which have taken the names of Roman Emperors-though they dress like Revolutionary War-era soldiers.
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